The robot gAItano is an intelligent hexapod robot, able to move in an environment of unknown size and perform some autonomous actions. It uses the RoboRealm software in order to filter and recognize color blobs in its artificial vision stream, activate a script (VBScript in our case, or C or Python scripts) to compute decisions based on perception, and send the output to actuators using the PIP protocol. gAItano is thus a rational computerized agent: autonomous, or semi-autonomous when remote controlled; reactive; based on model (e.g., the line). gAItano moves in an environment which is partially observable, stochastic, semi-episodic, static, or semi-dynamic in case of human intervention, continuous both on perceptions and actions, multi-agent, because of human intervention that can have collaborative nature (e.g., when the human moves a block or the robot to increase his performance), or competitive (e.g., when the human moves a block or the robot to inhibit his performance).

Autonomous hexapod robot with artificial vision and remote control by myo-electric gestures: The innovative implementation tale of gAItano

Franzoni V.
2018

Abstract

The robot gAItano is an intelligent hexapod robot, able to move in an environment of unknown size and perform some autonomous actions. It uses the RoboRealm software in order to filter and recognize color blobs in its artificial vision stream, activate a script (VBScript in our case, or C or Python scripts) to compute decisions based on perception, and send the output to actuators using the PIP protocol. gAItano is thus a rational computerized agent: autonomous, or semi-autonomous when remote controlled; reactive; based on model (e.g., the line). gAItano moves in an environment which is partially observable, stochastic, semi-episodic, static, or semi-dynamic in case of human intervention, continuous both on perceptions and actions, multi-agent, because of human intervention that can have collaborative nature (e.g., when the human moves a block or the robot to increase his performance), or competitive (e.g., when the human moves a block or the robot to inhibit his performance).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11391/1561958
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