The paper aims to highlight the active role that some tools have assumed within the playful activity of today’s children. It is intended to underline, how the connection of the digital world with the world of toys allows to expand the games from traditional ways to create new possibilities of play and active learning for an augmented pedagogy.

Experience Design for Kids: Phygital Product for Augmented Pedagogy

Benedetta Terenzi
;
2020

Abstract

The paper aims to highlight the active role that some tools have assumed within the playful activity of today’s children. It is intended to underline, how the connection of the digital world with the world of toys allows to expand the games from traditional ways to create new possibilities of play and active learning for an augmented pedagogy.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11391/1461406
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